Saturday, 12 March 2016

An idea I got from the amazing 3D NES...

3D NES is a really impressive experimental emulator that turns your NES games into 3D! It's not perfected yet, but the beta is public and it shows us, it's real and it works. Well, the performance is not perfect and while I'm not sure how it generates the 3D world, but it somehow uses the pixel colors maybe. Games that's heavily using dithering runs a lot slower since it generates more complex geometry. I wonder how it'll be improved in overall, it couldn't open all my ROMs, probably not all the mappers are implemented yet.
One of the thing which made me surprised about this project is that it was made in Unity! The accessible beta is WebGL only, but since it's Unity based it means it'll be easy to port to other platforms. Personally I am familiar with Unity and I never ever dreamed about not even a working average NES emulator in Unity. But a 3D one? Just wow!

Thursday, 18 February 2016

Pixel art - Kylo Ren and Finn

I just started to learn some pixel art. Here is one of my work. A scene from Star Wars Episode VII - The Force Awakens. This is based on the scene where Kylo Ren fought against our heroes. He's facing with Finn here on the snowy, dark Starkiller Base.

Sunday, 31 January 2016

A new old adventure!

Hey, howdy?

Memories... nostalgia... dilemma...

Well, it's an old stuff of me... Why am I posting this? Well, I worked a lot on this back then and I think it was pretty cool. Looked like Megaman X, worked like Megaman X... except it has some glitches and I've never finished it. I created all the background graphics in Photoshop. And while I didn't respect the SNES palette I think it looks acceptable for SNES aesthetics.

I am kinda nostalgic. Game Maker was my first game development tool! I got 4.3 from a computer magazine's CD. And I was kinda pissed as child that it was 2D only. Like kids like modern things. THREE DEE! YEAAAH! I learnt the lesson. All that glitters is not gold. And hyper-super mega good graphics doesn't make the game.

Tuesday, 26 January 2016

NES style game in Unity - Part 8 - Storing the levels!

Hello and welcome to the 8th part of my thoughts on creating an NES style game with Unity!
I'm still at the beginning of developing my game. Before going into it I want to do some preparations and also learn some new things. My newest  idiocy is about storing the levels. So originally I started to create my levels in Tiled which is an absolutely amazing editing tool for tilemap based levels. So sounds perfectly ideal for me. But there are a few things that it can't store. So after reading a lot about NES game development I was thinking about storing the levels the same way as NES did.
Castlevania intro nametable
Opening scene of Castlevania with the tile indexes in hexadecimal.
Original image source:

Sunday, 10 January 2016

NES style game in Unity - Part 7 - Fixing and upgrading some basic stuffs / reinventing the wheel

Hello everyone!

It was a long time ago I posted any updates on my NES style game. I have a post about the palette editor which was a good idea back then to create, but I made a mistake with it and I had to fix it. Let's see what's new about it and what are my plans with it!